Overall Rating
Average
Story: 2
Dialogue: 3
Animation: 5
Entertainment: 2
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It feels a bit like Iâm cheating, writing two reviews for one anime⊠but itâs not my fault thereâs two archives. The original archive can be found here: http://tokyoinsider.net/anime/S/Sword_Art_Online_(TV) . An earlier review of mine can be found there too, but Iâm too lazy to look for the link right now. Oh, and if youâre not seeing all the episodes at once, theyâre all there nonetheless and can, if nothing else, be accessed via direct link: http://tokyoinsider.net/anime/S/Sword_Art_Online_(TV)/episode/* (just insert the episode number instead of that asterisk).
That out of the way; long review ahead.
Getting the technical aspects out of the way first, the animation is certainly up there. Thereâs a number of bugs (framing, background animation), but those get fewer over the course of the anime; and after all, a good part of this anime plays on the web⊠where I personally would expect bugs. As such, the animation might not be perfect, but it fits the overall setting, is up-to-date, and the bugs are probable not to distract the majority of viewers too much. The battles may not be particularly strategic, but theyâre fast-paced and certainly eye-catching.
The artistry works as well. Itâs reminiscent of modern online games, is intense in its colouring, and the line-art, if nothing else, is certainly expressive. Itâs a bit odd that every single character looks striking IRL, but then again⊠blame it on anime; Iâm not going to complain there.
The best part about the technical aspects is and stays the music though. Iâm a huge fan of Yuki Kajiuraâs tunes, and those still fit the scenes perfectly.
Sound effects donât distract any either.
Compared to that, though, I found the rest of the anime to be a bit of a disappointment.
The original idea was nice--not new if you look at the .hack series, or even the HunterxHunter Greed Island arc (combine both, and you pretty much have SAOâs setup), but itâs still intriguing. A lot of people like to immerse themselves in online game worlds, if only for an hour or two; after all, in a gaming world, things are just that much easier than in real life. Though Iâm not a gamer, I do know a handful of people who play games, and how often havenât I heard âI wish that game were realâ!
SAO plays on that dream. Granted, not quite in the way people would probably want it to; but where the idea isnât new, itâs intriguing, with great potential for plot development, thought, psychology, ⊠in short, stuff that never quite delivers in this anime.
The best thing about a two-season anime is that thereâs no leftover filler space. And while thereâs a couple unneeded scenes if you ask me, rumours have it that the anime is faithful to the light novel, meaning itâs filler-free. The not-so-good point is that, even without the fillers, the plot is rather jarring.
âSword Art Onlineâ can be divided into two arcs in grand; the first is the actual SAO arc, the second one is ALO (Alfheim Online), a different online game, and not quite as reality-threatening, but with even worse plot execution than the first arc if you ask me.
SAOâs first arc had some awesome potential. The general theme was interesting enough, the futuristic-looking fantasy setting seemed decently done, and the mixture of themes was certainly intriguing--the in-game feel; fights, fencing, chases, escapes, giants and monsters, suspense and drama, emotion, love, hope, inspiration, torture and revenge, even touches of comedy from time to time⊠and the list might go on if I had the patience. And for the longest run of the first arc, âSword Art Onlineâ was comparably unpredictable as well.
That aside, though, I did expect it to be more complex. Where itâs impossible to get lost during the run of this anime, and there are a few new twists in there, I found the overall plot to be rather obvious--even more so during the second arc than during the first, but Iâll get to that soon.
The beginning is quite fast-paced, and the first episode actually promises a well thought-out background, a connection to realism and at least a little attention to psychology. (Mind a tiny spoiler? Remember Klein getting kicked in the crotch and doubling up despite not feeling the pain? Or look at the crowdâs different reactions during the âannouncementâ scene. Thatâs just two examples). However, that connection to realism, neuroscience, or psychology is completely forgotten once the first episode is over.
It doesnât help that the pace doesnât stay consistent. Thereâs constant time jumps between the episodes, making the first half of the anime episodic for the most part. Whole months, entire floors, and rumouredly strong floor bosses are skipped, all of it for the sake of⊠side adventures.
I may not be a gamer, and as such may not be the best-qualified person to judge just how much side adventures mean to online gamers. If I imagine being in an online game, though, Iâd probably be focused on getting the quest done and postpone most of the sidetracks for later. The way the anime is, Iâm getting the feeling the producers were lazy. Or maybe the author of the novel was. I honestly did expect more of a spotlight on the leading group trying to clear the game than on Kiritoâs not-entirely-that-related side adventures. Even the amount of fights suffers from those.
Thatâs only the smaller problem during the first half of the anime. More unnerving is the multitude of plot holes. Starting from that no game such as SAO would slip through security supervision; over the fact that if any game creator were trying to limit their game to 10,000 copies, the involved companies would hit them over the head; up to Kayabaâs reasoning⊠and Iâm not even speaking of neurology, medical facts, or any other unexplained stuff that only became obvious later on. Once the first episode is over, even the world outside of the game is completely forgotten till the end of the arc.
âSword Art Onlineâ may try to set up a connection to reality, but if you ask me, it fails at that. Fantasyâs awesome, but if itâs supposed to be fantasy as opposed to real world, it just doesnât feel right to me. The background severely lacks; some things were never explained or are outright improbable; and to top it off, âSword Art Onlineââs plot threw up far more questions than it answered.
All of that aside, though, that first arc was still not bad. For those not looking for something realistic, the futuristic fantasy setting should be interesting enough. Not all of it was predictable, and though the side quests could be unnerving, it was quite awesome when it actually got back on track. The battles were intriguing, the characters were a nice mix, and the drama was decent enough given the overall setup.
Iâd still give the first arc a 3/5 for story any day. Where it wasnât new, and had very little depth, it still was entertaining, and it wasnât entirely predictable, either.
That second arc however topped it for the worse. Blame me for still having hope for at least some depth, at least some more plot, some intrigue or whatever⊠but even in comparison to the first part, which didnât have much depth or the like, it simply comes up short.
Itâs just that big a turnaround in the midst of the anime: making a futuristic-fantasy-action-survival-whatever-story into a rescue-the-maiden-in-distress-one. I mean, câmon; the romance between Asuna and Kirito was already kinda obvious before, and that maiden in distress part has been used so often it by now is simply and only clichĂ©d. ClichĂ©d, weird, boring, and it doesnât help that itâs rushed.
The first arc had so much potential. Plot, character portrayal, character development, psychology, anything. It already had far more potential than got fleshed out in the end; but the second arc simply makes it worse. Its main point is way too overused, more so than the first arcâs in-game setup. The second arc still had two chances for potential; one being Kiritoâs family issues (which got quite a bit weird and rather rushed), and one being the development of that other, non-SAO game world. Yet, ALO never quite got developed either beside that flying-fairy-thing, making even that point come up short.
In short, I personally found the second arc to be incessantly boring. I did see it through, I did keep up my hopes that itâd turn out for the better, but it didnât, and Iâm just not hyped. If it had been the first arc only, Iâd still have shaken my fist at the plot holes and pacing troubles, but I canât deny that it was entertaining, if nothing else⊠but that second arc just ruins it for me.
Oh well.
The characters arenât exactly all helpful, but at best theyâre likable and at least they donât distract any further.
SAOâs first main setup casts the entire character cast into a situation where life and mortality are suddenly experienced anew--and as such, the setup allows for decent character portrayal and development. Even so, the characters shown are never quite deep, a.k.a. not as developed as they could and should have been.
The protagonist by himself isnât much--he is, in fact, rather a Gary Stu than anything else. From the black garments over his strength up to the adventures with the girls and the fact that though heâs made out to be a strong-willed loner, he never quite feels like a loner. (If you donât know what a Gary-Stu is, donât look it up⊠itâs not dangerous, but if you know what the term means, it most probably will annoy you.)
The side characters may not save him, but theyâre new at least, a nice mix, and still comparably relatable. The problem is that most of them have no particular relevance to the plot--in fact, most side characters just got thrown out after the first arc and were rarely seen again. Most charactersâ backgrounds arenât shown either, and when theyâre shown, they arenât exactly untypical. Itâs kind of sad.
Character development is there throughout the first arc, and at least a little in the second too. It may be jarring, it may be improbable in some cases, but itâs nevertheless existent. The interaction between the two main characters is likable, and, though pretty cheesy, still comparably realistic during the first arc⊠which again takes a turn for the worse during the second, but Iâm repeating myself.
The interaction between the protagonist and the side characters gets a bit repetitive after a while. Wherever Kirito goes, he meets a different girl; and though there isnât the heavy harem sense many recent anime have, nor any obvious ecchi, the focus this anime puts on side character relations is quite odd compared to how much or little we see of the actual action/floor bosses. Where I definitely appreciate the resulting drama, I canât see anyone taking side track after side track in such a dire situation. Hide, or try by all means to clear the game (aka free everyone still trapped inside), yes; but despite the fact that Kirito does try to clear the game, itâs comparably rare seeing him in an actual boss fight. Much more often, heâs seen on sidetracks with a female companion.
The resulting drama is decent though. And the dialogue, where kind of expected at times, was still easy to follow and not all-too clichĂ©d during the first arc. Also, the voice actingâs certainly up there. The script, again, took a turn for the even-more-cheesy during the second arc, thoughâŠ
Geez.
Iâm pretty darn sure the hype around âSword Art Onlineâ hasnât calmed down quite yet. And itâs not that I donât get why the hype exists, at least for the first part of the anime⊠itâs that Iâm not hyped. Had the anime continued in the sense of its first arc, or had it stopped after the first arc, I still might have gotten exasperated at its plot problems, but at least it was entertaining back then. But the second arc just didnât sit right with me. Even if thereâs ever going to be another season, Iâve got enough of this anime.
SAO had insane potential in its first arc. Playing on a VRMMORPG, quite interesting, possibly quite complex, etc. And where the first arc did disappoint at least me in terms of depth and plot/pacing consistency, it was still quite entertaining, with at least decent characters and twists that couldnât be predicted quite as easily as in many anime of concepts done before. The mixture of drama, suspense, emotion, and action was quite intriguing, and of course each episode knew exactly how to end on a cliffhanger. Also, the art was intense, and the music more than worth listening to.
Sadly, the technical aspects were the only ones that stayed the same throughout both arcs. The second arc was nothing short of clichĂ©d, and it wasnât even annoying anymore to me⊠it was just plain boring. I may have been a fool expecting some more depth or intrigue, but I actually only got through the second arc because I did keep my hopes up⊠and they got disappointed. Again.
Plot otaku or not, though, Iâm not changing anyoneâs minds here. Personally, Iâm going to face-palm and pretend I never saw the second arc. Fans can go ahead, re-watch the entire thing, disregard this review, whatever.
For those still not knowing whether to watch SAO; Iâd say that if you like the concept, take enjoyment from drama, suspense, emotion, action, and a futuristic-looking fantasy setting, and can in grand ignore plot problems, go ahead and give the first arc a try; itâs probable youâll like it. Just, stop watching once the anime feels like itâs come to an end, because itâs not getting better after that point.
Thanks for the read.
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